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Text File  |  1995-01-08  |  5KB  |  87 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BULLETS                      19.75         MEDIUM_AND_HARD               14 
  8. CACODEMON                   172.86         MEDIUM_AND_HARD               7 
  9. CYBORG                       58.20         MEDIUM_AND_HARD               1L 
  10. INVULN                        1.41         MEDIUM_AND_HARD               1 
  11. DEMON                        45.64         MEDIUM_AND_HARD               3 
  12. TROOPER                      89.33         MEDIUM_AND_HARD              ;15 ;This item is inocuous
  13. CHAINGUN                      2.12         MEDIUM_AND_HARD               1 
  14. BACKPACK                      1.41         MEDIUM_AND_HARD               1 
  15. SERGEANT                    132.33         DEAF/AMBUSHMEDIUM_AND_HARD    20 
  16. IMP                         125.71         MEDIUM_AND_HARD               19 
  17. DEMON                        91.29         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  18. CACODEMON                    24.69         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  19. SPECTRE                      60.86         MEDIUM_AND_HARD               4 
  20. MEDIKIT                      11.29         MEDIUM_AND_HARD               8 
  21. SPECTRE                      60.86         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  22. MEDIKIT                       2.82                                       2 
  23. TROOPER                       5.96                                      ;1 ;This item is inocuous 
  24. INVULN                        1.41                                       1 
  25. BULLETS                      14.11                                       10 
  26. CLIP                         14.11                                       ;10 
  27. IMP                          72.78         DEAF/AMBUSHMEDIUM_AND_HARD    11 
  28. STIMPAK                       2.12                                       3 
  29. TROOPER                      89.33         DEAF/AMBUSHMEDIUM_AND_HARD   ;15 ;This item is inocuous
  30. SERGEANT                     13.23         MEDIUM_AND_HARD               2 
  31. BARON                       174.60         MEDIUM_AND_HARD               11L 
  32. ROCKET                        0.35         MEDIUM_AND_HARD               1 
  33. ROCKETS                       2.12         MEDIUM_AND_HARD               1 
  34. POTION                        0.71                                      ;1 ;This item is inocuous 
  35. HELMET                        8.47                                      ;12 ;This item is inocuous 
  36. IMP                           6.62                                       1 
  37. ;                                            
  38. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  39. ;                                            
  40. ; At run-time this value is used to adjust the
  41. ; Max#of variable based on the population of
  42. ; the level being modified.  Using the strict 
  43. ; standard requires that one or more of the   
  44. ; items in the list above not have a specified
  45. ; maximum number of objects.                  
  46. ;                                              
  47. PER    177   ;Strict standard for exact placement 
  48. ;PER    150   ;Lowered Standard for easy placement
  49. ;                                            
  50. ; Deleting any of the PRESERVE lines will mean that
  51. ; the objects will not be taken from the original  
  52. ; level.  You will have to supply your own above. 
  53. ;                                            
  54. PRESERVE    PILLARS                          
  55. PRESERVE    LAMPS                            
  56. ;                                            
  57. ; THRESHOLD determines what a MEGA-GOODIE is.  
  58. ; MEGA-GOODIES are used to make the level fair 
  59. ; if the generator places a lot of enemies in  
  60. ; the level.                                   
  61. ;                                              
  62. THRESHOLD    75                                  
  63. ;                                              
  64. ; I.Q. Determines how intelligently the program  
  65. ; places objects in the effort to defeat you.   
  66. ; 250 is the default if it is not specified here. 
  67. ;                                              
  68. I.Q.    250                                 
  69. ;                                              
  70. ; EVEN sets the point at which the program must begin 
  71. ; placing MEGA-GOODIES into the level, on the   
  72. ; basis of the hardest difficulty rating.          
  73. ; The MEGA-GOODIES give you a fighting chance,  
  74. ; setting the value lower or <500 will increase the number
  75. ; of MEGA-GOODIES available to you in a the level. 
  76. EVEN    500                                 
  77. ;                                              
  78. ; If SPREAD is not set to a low value then
  79. ; a given sector may accumulate too many objects 
  80. ; this often makes the level impossible to finish
  81. ; or just ugly-looking.  Setting the value too low
  82. ; could make it difficult to place objects within
  83. ; a given wad file.
  84. ;                  
  85. SPREAD    15                                  
  86. ;                                              
  87.